Friday, December 04, 2009

amore complete, but los of stuff to do still model






UUUgh more Zbrush Conversion problems. it gives me weird five sided crap on one side and clean topology one the original, and the maya .obj looks all together different,
HALP meee computer gods




4 comments:

Sean said...

Looks awesome dude. Can I borrow him when you're done making him?

;)

keith wilson said...

Theres probably a problem with your maya basemesh. Im thinking it wasnt centered correctly in maya or ya got some bad geo somewhere. Zbrush is great for catching that stuff.

Sean Covernton said...

are we gonna see you do some animation with this fella?

Sloth said...

yup, thats the plan anyway. might not be anything too fancy modeling an orc warlock after this, but realistic one. more modeling jawbs out there :P