Wednesday, December 23, 2009

Holiday !!! Break from 3D

actaully i'm kind of lying. this is the concept stuff for a high poly orc model 1 work on when i'm sick of shank, its pretty much 90% zbrush so its coming pretty slow.

Saturday, December 19, 2009

a bit moar

splitting time between rigging and texturing, but barring any more problems animation is set for this upcoming week.

Tuesday, December 15, 2009

Monday, December 07, 2009

initial XSI shader

still having some issues with hard/soft edge loops when rendering i think i might just screw it and double up all the hard edges and to hell with the polycount :P

Friday, December 04, 2009

amore complete, but los of stuff to do still model

UUUgh more Zbrush Conversion problems. it gives me weird five sided crap on one side and clean topology one the original, and the maya .obj looks all together different,
HALP meee computer gods