actaully i'm kind of lying. this is the concept stuff for a high poly orc model 1 work on when i'm sick of shank, its pretty much 90% zbrush so its coming pretty slow.
still having some issues with hard/soft edge loops when rendering i think i might just screw it and double up all the hard edges and to hell with the polycount :P
UUUgh more Zbrush Conversion problems. it gives me weird five sided crap on one side and clean topology one the original, and the maya .obj looks all together different, HALP meee computer gods